

It really makes me appreciate how difficult the game is, after a really long time.Īlso in HC you can lose all your items by dying. Now I'm having to make do with T6 gear, rares, the odd set item, whatever comes along.
#Median xl cow level cow king full#
If I were playing sorceress in SC classic MXL, I would have equipped the full Zann Esu set ( or something ) by now, and filled my inventory to the brim with charms from all uberquests ( most with trophies too ). While untwinked doesn't matter much early game, it does matter in late game. Though trap rat build got a substantial boost in ultimative I think. Elemental druid can do those just as well, and is a much better character overall. Never really got the hype about trap rat summon cheese. The two best guides are these- 1, 2 very general, and you'll pick up things as you play along. There are a lot of guides, but most of them are about quirky endgame builds using weird o-skills and items so they aren't very relevant. overall lot of versatility using respecing. Totemancer is also very strong untwinked although a little awkward. Also summoner necro is #1 for some quests like Judgement day. Also, thanks to Rathma's chosen necromancer is #1 character for Toraja. Melee necromancers are one of the best fighter characters and is very good at doing those types of quests which glass cannon/casters suck at ( eg. Either way, very strong caster builds that are noob friendly and not very gear dependent.Ģ. Sorc is better untwinked and is very versatile, while elemental druid is a little better lategame. With that in mind I would recommend the followingġ. You don't have to make one of each character class, but even having two characters is a lot better than one. There are some better for melees, some for casters. For eg., 'Ghosts of bremmtown' quest is terribly hard for assassins, while there are some quests that an assassin is best suited for ( eg. What I meant is that no character class, let alone build, shines at every aspect of the game, especially endgame/ubers. Nearly all builds are good with game knowledge and strategy. In general though, MXL is a very well balanced game. Most ubers inherently favour some classes over others. Also on what your endgame goals are, do you want to do ALL the ubers? That is very difficult for a single character. Then will start a totemancer ( hc )įabian- that depends a lot on whether you want to play SC or HC.

Currently playing paladins, lvl 68 SC pal and lvl 40 HC pal. Whatever element you choose, get as much -enemy res to that element as possible - this is very important for heroic ubers -199% is best but even say -170% is good enough. Thunderstone is also imba boss killer if you go for lightning tree. I'm not sure if Baal drops psn immunity ( most heroics don't ), but if he does, respec to psn and spam lorenado/miasma might be a great idea. just concentrate on using flamefront and maybe use chronofield to slow him down a lot. I haven't tried it yet but I think flamestrike won't work here, Baal moves around too much. Though that's not saying much, heroic ubers are all tough dudes, Baal is probably the easiest of em. Drystan- well that's how it is for all heroic ubers.
